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Direct Manipulation Tablet Apps for Education: How Should We Understand Them?
AMCIS 2012 Proceedings
  • Richard Burkhard, Management Information Systems, San Jose State University, San Jose, CA, United States.
  • Timothy Hill, Information Systems, San Jose State University, San Jose, CA, United States.
  • Shailaja Venkatsubramanyan, Management Information Systems, San Jose State University, San Jose, CA, United States.
  • Chang Kim, Design, San Jose State University, San Jose, CA, United States.
Abstract

The iPad and its competitors have defined a new product category–a mobile, multimedia tablet computer with a touchscreen-enabled, gesture-based interface–that broadly inspires the firm conviction that it will revolutionize education. And while this assumption seems intuitively obvious upon firsthand use, yet what delineates particular educational applications (apps) as especially effective–what makes them tick–is not yet well understood. The unique hand-controlled, direct manipulation features appear, intuitively, to be key to unlocking the platform's effectiveness for learning ideas that can be represented spatially but also may enable learning of higher level concepts. We study existing educational applications and analyze their design and the content of user and reviewer feedback to hypothesize about essential design elements that make educational applications particularly effective on this platform–those that that deliver compelling educational experiences, and we plan experiments to test the hypotheses that surface.

Citation Information
Richard Burkhard, Timothy Hill, Shailaja Venkatsubramanyan and Chang Kim. "Direct Manipulation Tablet Apps for Education: How Should We Understand Them?"
Available at: http://works.bepress.com/shailaja_venkatsubramanyan/23/