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Article
It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games
Computers in Human Behavior
  • Ryan Rogers, Butler University
  • Nicholas David Bowman
  • Mary Beth Oliver
Document Type
Article
Publication Date
8-1-2015
DOI
http://doi.org/10.1016/j.chb.2015.03.027
Abstract

This study examines differences in performance, frustration, and game ratings of individuals playing first person shooter video games using two different controllers (motion controller and a traditional, pushbutton controller) in a within-subjects, randomized order design. Structural equation modeling was used to demonstrate that cognitive skills such as mental rotation ability and eye/hand coordination predicted performance for both controllers, but the motion control was significantly more frustrating. Moreover, increased performance was only related to game ratings for the traditional controller input. We interpret these data as evidence that, contrary to the assumption that motion controlled interfaces are more naturally mapped than traditional push-button controllers, the traditional controller was more naturally mapped as an interface for gameplay.

Rights

This is a post-print version of an article originally published in Computers in Human Behavior, 2015, Volume 49.

The version of record is available through: Elsevier .

Citation Information
Ryan Rogers, Nicholas David Bowman and Mary Beth Oliver. "It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games" Computers in Human Behavior Vol. 49 (2015) p. 588 - 596
Available at: http://works.bepress.com/ryan-rogers/1/