Most of our students play video games. A substantial percentage of our students is required to take a computer ethics course before graduation. Both ACM and ABET require some form of computer ethics. This paper addresses gaming ethics as a subset of the computer ethics course. Specifically it considers the case of Grand Theft Auto (GTA), one of the most successful and most criticized game franchises. Through interviews with computer science students the study looks at mainstream reaction to GTA and finds that computer science students, probably one of the more sophisticated groups of gamers, have sometimes surprising ethical views about the GTA franchise. What implications does this have for the study of computer ethics?
McCloud, R., & Luarasi, T. (2017). What does playing games teach us about a student's ethical life? Beder University Journal of Educational Sciences 15 & 16, 151-159.
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