Paul Boustead is a Senior Research Fellow in the School of Electrical, Computer and Telecommunications Engineering at the University of Wollongong. He currently leads the ICE corporate project and co-leads the Smart Networks project in the Cooperative Research Centre (CRC) for Smart Internet Technology. Paul completed a PhD in telecommunications engineering at the University of Wollongong in 2000. Since completing his PhD Paul has worked on several industrially funded projects including a project for Telstra Research Laboratories that aimed to improve the flexibility of their network. In 2004 and 2005 Paul was project leader for a project, called Sparse Ad Hoc Networks for Desert Australia (SAND), in the Desert Knowledge CRC that aimed to improve telecommunications infrastructure for indigenous communities in Desert Australia. Before commencing his PhD Paul was an Electrical Engineer and worked on very large automation systems. Paul is named as inventor on a number of patents that are in various stages of the patenting process and has over 50 publications in journals, conferences in the area of telecommunications research and online virtual environments. These publications include an article in the "IEEE Communications Magazine". A major conference where work has been presented includes the IEEE Conference on Virtual Reality in Bonn Germany in 2005.
Articles
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games (with Xinbo Jiang and Farzad Safaei), Computer Communications (2007)
Scalability is a critical issue for Massively Multiplayer Online Role Playing Games (MMORPG). To address...
Managing latency and fairness in networked games (with J. Brun and F. Safaei), Faculty of Informatics - Papers (2006)
Networked games can be seen as forerunners of all kinds of participatory entertainment applications delivered...
Optimal assignment of distributed servers to virtual partitions for the provision of immersive voice communication in massively multiplayer games (with Cong Duc Nguyen and Farzad Safaei), Computer Communications (2006)
This paper investigates the assignment of audio mixing operations to a geographically distributed set of...
Trading off computation for error in providing immersive voice communications for mobile gaming (with Farzad Safaei and Ying Que), Faculty of Informatics - Papers (2006)
Latency-driven distribution: infrastructure needs of participatory entertainment applications (with F. Safaei, C. D. Nguyen, J. Brun, and M. Dowlatshahi), Faculty of Informatics - Papers (2005)
This article evaluates network and server infrastructure requirements to support real-time flows associated with networked...
Presentations
Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost (with Y. P. Que and F. Safaei), Faculty of Informatics - Papers (2007)
As a future communication tool to the Distributed Virtual Environment, the Immersive VoIP service delivers...
Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games (with X. Jiang and F. Safaei), Faculty of Informatics - Papers (2007)
Scribe is a scalable application level multicast infrastructure. We have developed two techniques to improve...
Fairness and playability in online multiplayer games (with J. Brun and F. Safaei), Faculty of Informatics - Papers (2006)
Playability and fairness are crucial elements of an enjoyable online game experience. The unavoidable propagation...
Minimising the computational cost of providing a mobile immersive communication environment (MICE) (with Y. P. Que and F. Safaei), Faculty of Informatics - Papers (2006)
This paper investigates the minimisation of the computational cost of providing Immersive Voice Communication (IVC)...
Rendering Models for Immersive Voice Communications within Distributed Virtual Environment (with Y. P. Que and F. Safaei), Faculty of Informatics - Papers (2005)
This paper compares three possible rendering models for the provision of Immersive Voice Communications (IVCs)...