<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="2.0">
<channel>
<title>Michael Haungs</title>
<copyright>Copyright (c) 2010  All rights reserved.</copyright>
<link>http://works.bepress.com/mhaungs</link>
<description>Recent documents in Michael Haungs</description>
<language>en-us</language>
<lastBuildDate>Wed, 21 Jul 2010 14:34:19 PDT</lastBuildDate>
<ttl>3600</ttl>








<item>
<title>Improving Engineering Education Through Creativity, Collboration, and Context in a First Year Course</title>
<link>http://works.bepress.com/mhaungs/1</link>
<guid isPermaLink="true">http://works.bepress.com/mhaungs/1</guid>
<pubDate>Mon, 08 Dec 2008 10:57:25 PST</pubDate>
<description>Over the past few years, Computer Science and some Engineering disciplines have suffered from
a decrease in student enrollment, poor retention, and low women and minority representation. We
suggest three issues with first-year courses that contribute to this trend. First, students find it
difficult to see how their assignments and course material relate to real-world applications.
Second, students tend to perceive engineering as an individual endeavor requiring little
interaction with peers. Last, early engineering assignments are often overly constrained, possibly
to ease grading, allowing minimal room for student creativity.In this paper, we present a model for an introductory freshman-level course that helps address
student enrollment and retention issues. Our course is based on three tenets: (1) the course draws
problems from, and teaches about, an interesting and relevant domain in which students already
are familiar, (2) the course encourages teamwork and peer communication, (3) the student is
actively responsible for their education. To address these, the class teaches game design in a
collaborative environment in which students are given open-ended assignments to promote
creativity. We address instructor grading concerns, various student skill levels, and individual
assessment. In our approach, we encourage the implicit acquisition of basic computer science
concepts and skills as opposed to directly lecturing about them. Over 60% of the students in our
class had no prior programming experience, yet all of the student teams were successful in
developing engaging Flash-based games. Student surveys revealed that nearly all students
characterize computer science as collaborative, multi-disciplinary, and creative. We believe our
class can serve as a model to create other discipline-specific introductory courses.</description>

<author>Michael Haungs</author>


<category>Conference Proceedings</category>

</item>





</channel>
</rss>

