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<title>Martin Young</title>
<copyright>Copyright (c) 2013  All rights reserved.</copyright>
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<description>Recent documents in Martin Young</description>
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<title>Being moved (on) in Darwin and Alice Springs: walking Australia&apos;s frontier towns</title>
<link>http://works.bepress.com/martin_young/44</link>
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<pubDate>Thu, 28 Feb 2013 16:15:40 PST</pubDate>
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	<p>It is in the contemporary period of Indigenous cultural recognition that the biopolitical system of policing Aboriginal walkers in Australia's frontier towns has become so normalized that it takes place without public notice, using universally accepted mechanisms for shedding metropolitan areas of the unsightly and unwanted. Ironically, the hypermarginalized hunter-gatherer population can be identified by their perambulation — they walk — a form of urban nomadism that is both desired and reviled. Aboriginal pedestrians who are temporarily not in motion are forced to keep moving but are not expelled altogether, for their presence is essential to the region's wider economic interests. Since Aboriginal pedestrians are “moved on” when entrepreneurial imperatives cannot be met, and since moving is also a means of remaining invisible in the most heavily policed commercial zones, walking is thus overdetermined, a coproduced effect of racial excision and resistance in the ambivalent political economies of the Australian liberal-settler frontier.</p>

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<author>Tess Lea et al.</author>


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<title>Placing bets: gambling venues and the distribution of harm</title>
<link>http://works.bepress.com/martin_young/43</link>
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<pubDate>Thu, 28 Feb 2013 16:15:39 PST</pubDate>
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	<p>The liberalisation of gambling in Australia has resulted in the dispersal of 200 000 electronic gaming machines (EGMs) across the country, generating substantial revenues for State governments and the gambling industry as well as causing significant gambling-related harm. While the spatial distribution of EGM venues has been shown to follow a gradient of community disadvantage, little is known about the distinctions between the venues themselves (i.e. pubs, clubs, and casinos), either in terms of the catchments they service or the harm they produce. To this end, we constructed a sexpartite typology of EGM venues in the Northern Territory of Australia derived from venue location and licensing variables. We also conducted a geocoded mail survey (<em>n</em>=7041) of households in three urban centres to describe the composition of markets and problem-gambling outcomes across the six venue categories in the typology. Venues in accessible locations and those with a higher numbers of EGMs, particularly casinos and clubs located near supermarkets, were most closely associated with gambling-related harm, even when differing player socio-demographics were accounted for. We argue that gambling risk is a function of the interaction of geographic accessibility to markets on the one hand and venue effects on the other. An understanding of the geography of EGM gambling may help improve supply-side approaches to regulation, as well as shed insights into contemporary urban processes within Australia's regional settlements.</p>

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<author>Martin Young et al.</author>


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<title>Detection of problem gambler subgroups using recursive partitioning</title>
<link>http://works.bepress.com/martin_young/42</link>
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<pubDate>Thu, 28 Feb 2013 16:15:38 PST</pubDate>
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	<p>The multivariate socio-demographic risk factors for problem gambling have been well documented. While this body of research is valuable in determining risk factors aggregated across various populations, the majority of studies tend not to specifically identify particular subgroups of problem gamblers based on the interaction between variables. The identification of problem gambling subgroups offers the potential for improved harm-reduction initiatives in particular geographic contexts. We introduce an analytical approach termed recursive partitioning, commonly used in the health sciences but infrequently employed in gambling research, to identify specific gambler subgroups based on the interaction of a range of predictor variables. Recursive partitioning creates groups of cases (e.g. gamblers) with similar outcomes by repeatedly splitting each group into smaller and more homogenous subgroups. We employ it to define problem gambler subgroups within a diverse population context (i.e. northern Australia) and compare the results with a multivariate analysis of the same dataset using a generalized linear regression model. We assess the advantages and disadvantages of each approach, and argue that recursive partitioning is an easily-interpretable approach that may be useful both in identifying problem gambling subgroups and in developing targeted harm-minimisation strategies.</p>

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<author>Francis Markham et al.</author>


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<title>Too close to home? the relationships between residential distance to venue and gambling outcomes</title>
<link>http://works.bepress.com/martin_young/41</link>
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<pubDate>Wed, 27 Feb 2013 21:25:33 PST</pubDate>
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	<p>Although gambling accessibility is generally viewed as a multidimensional construct, few studies have successfully untangled the specific role of spatial accessibility in determining gambling outcomes relative to other forms (i.e. temporal, social and psychological). In this paper, we explore the association between gambling outcomes and the distance travelled from a person's home to their most-frequented gambling venue. To this end, we conducted a geocoded mail survey of 7044 households in the Northern Territory of Australia. We employed a geographic information system to calculate the network distance from each household to all visited electronic gaming machine (EGM) venues (n = 64). Multivariate regression modelling revealed that, when adjusted for individual and neighbourhood-level characteristics, frequency of venue visitation and gambling participation were inversely related to residential distance from venue. There was no additional distance effect for problem gambling. Spatial accessibility of EGMs is an important determinant of gambling risk and should be explicitly considered by regulators.</p>

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<author>Martin Young et al.</author>


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<title>The relationship between alcohol consumption, gambling behaviour and problem gambling during a single visit to a gambling venue</title>
<link>http://works.bepress.com/martin_young/40</link>
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<pubDate>Wed, 27 Feb 2013 17:01:03 PST</pubDate>
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	<p><strong>Introduction and Aims.</strong> <em>Despite the well-documented comorbidity between disordered alcohol use and problem gambling, little is known about the co-occurrence of drinking and gambling in gambling venues. This paper appears to be the first to investigate the association between drinking and gambling behaviour among a large sample of gamblers during a specific, non-laboratory gambling episode.</em></p>
<p><strong>Design and Methods.</strong> <em>We conducted a mail survey of all available households in the Northern Territory of Australia, including questions on drinking and gambling behaviour on the last visit to a gambling venue. We estimate the effect of moderate (1–4 standard drinks) and risky (</em>><em>4 standard drinks) alcohol consumption on gambling participation and gambling duration for both problem and non-problem gamblers using regression analysis of 7044 survey responses.</em></p>
<p><strong>Results.</strong> <em>The probability of participating in electronic gaming machine (EGM) gambling decreased with alcohol consumption for non-problem gamblers, while the probability of participating in TAB (Totalisator Agency Board, off-course totalisator) gambling increased with risky alcohol consumption for all gamblers. Alcohol consumption was not associated with EGM gambling participation for problem gamblers. Moderate alcohol consumption was negatively associated with EGM gambling duration, with a stronger effect observed for problem gamblers.</em></p>
<p><strong>Discussion and Conclusions.</strong> <em>Moderate alcohol consumption is inversely correlated with both the duration of play and probability of participation for EGM gambling. Current laboratory studies do not predict the drinking–gambling behaviour of the general population in non-laboratory settings. Future research on alcohol and gambling co-occurrence must explicitly consider the drinking and gambling environment in order to produce policy-relevant findings.</em>[Markham F, Young M, Doran B. The relationship between alcohol consumption, gambling behaviour and problem gambling during a single visit to a gambling venue.</p>

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<author>Francis Markham et al.</author>


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<title>&apos;Pushing buttons&apos;: an evaluation of the effect of Aboriginal income managment on commercial gambling expenditure</title>
<link>http://works.bepress.com/martin_young/39</link>
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<pubDate>Wed, 17 Oct 2012 20:25:37 PDT</pubDate>
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<author>Martin Young et al.</author>


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<title>The public problem of Aboriginal gambling: winning the struggle for an urban space</title>
<link>http://works.bepress.com/martin_young/38</link>
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<pubDate>Wed, 17 Oct 2012 20:15:35 PDT</pubDate>
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	<p>Gambling by Aboriginal people is increasingly identified as a significant public problem in Australia, eliciting responses mainly concerned with measurement and harm minimisation. We adopt the utilitarian philosophy of John Dewey to critically examine the way this 'problem' is socially constructed. We recast our roles as pragmatic researcher-activists in the ongoing struggle to have Aboriginal practices taken seriously. We draw particularly on the work of a group of senior Yolnu Aboriginal consultants and re-present their story of gambling alongside other research on the Aboriginal use of urban gambling spaces. This helps us develop a nuanced explication of the public problem, one that challenges existing discourses and proposed solutions. We identify an Aboriginal space being produced within existing casinos which is only supported reactively by government and casino owners, and met with anxiety by community service providers. We propose the radical idea of Aboriginal urban gambling venues as indicators of what is needed for a successful, state-supported, socially inclusionary and non-exploitative space for Aboriginal people, and what obstacles may stand in the way of achieving this. Through this process, we assess how, as participant researchers, we can help to reformulate of the public problem in a way that is more closely aligned to Aboriginal needs and aspirations.</p>

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<author>Martin Young et al.</author>


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<title>Towards a critical geography of gambling spaces: the Australian experience</title>
<link>http://works.bepress.com/martin_young/37</link>
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<pubDate>Wed, 17 Oct 2012 18:55:32 PDT</pubDate>
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<author>Martin Young</author>


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<title>Evaluative constructions of domestic tourist places</title>
<link>http://works.bepress.com/martin_young/36</link>
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<pubDate>Mon, 24 Sep 2012 18:45:49 PDT</pubDate>
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	<p>Personal construct theory was used to study potential tourists' appraisive images of the major Australian domestic tourist destinations. Seven main evaluative constructs (bipolar discriminations) were identified as being commonly used to appraise destinations. The second stage of the research involved the scoring of places on those seven constructs by potential tourists. Principal components analysis of the resultant matrices showed that construct space generally comprised one main dimension which was labelled favourable - unfavourable. An exception was that older women used two dimensions when appraising destinations. These dimensions were labelled frenetic - relaxing and dull -exciting. Respondents distinguished clearly between destinations and the distinctions made were remarkably consistent over different groups of respondents defined on the basis of age, sex, and location.</p>

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<author>Martin Young</author>


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<title>Evaluative images and tourism: the use of personal constructs to describe the structure of destination images</title>
<link>http://works.bepress.com/martin_young/35</link>
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<pubDate>Mon, 24 Sep 2012 18:45:47 PDT</pubDate>
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	<p>Prior research at the regional scale suggests that two components underlie people's evaluations of tourist destina tions: arousing-sleepy and pleasant-unpleasant. A study was undertaken to see if these dimensions also apply at the international and local levels. Although their relevance at the local level appeared to be masked by individuals' personal experiences and knowledge, their applicability at the international scale supports the existence of an underlying general schema in environmental evaluation.</p>

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<author>DJ Walmsley et al.</author>


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<title>Cognitive maps of nature-based tourists</title>
<link>http://works.bepress.com/martin_young/34</link>
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<pubDate>Mon, 24 Sep 2012 18:45:46 PDT</pubDate>
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	<p>To investigate tourists' spatial conceptions of large-scale natural environments, this study explored sketch-maps drawn by a sample of 403 nature-based tourists visiting the Daintree and Cape Tribulation area, Australia. Multivariate comparisons of the style and content of sketch-maps revealed that visitors possessed a relatively limited spatial knowledge of the area, and that this knowledge varied according to the mode of travel, previous visitation, length of stay in the area, and the origin, age and gender of visitors. While the factors influencing environmental learning were identified, questions were raised concerning the salience of spatial knowledge in the overall experience of unfamiliar natural settings.</p>

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<author>Martin Young</author>


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<title>The relationship between tourist motivations and the interpretation of place meanings</title>
<link>http://works.bepress.com/martin_young/33</link>
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<pubDate>Mon, 24 Sep 2012 18:45:44 PDT</pubDate>
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	<p>Current approaches in cultural geography suggest that how a place is interpreted is directly related to the metaphorical perspective from which that place is viewed. In other words, the meaning attributed to place is dependent on the orientations of particular groups and individuals. This idea was tested in the context of one nature-based tourist place by investigating the link between place meanings and the motivational profiles of 879 visitors to the Daintree and Cape Tribulation area of far North Queensland, Australia. Motivational groups were identified using a factor-cluster segmentation approach, while the meaning structure was developed by Young. Analysis of variance between the motivational clusters revealed that place was interpreted in the context of the motivational orientation of visitors. It is argued that by attributing selected meanings to place, visitors benefit psychologically through the fulfilment of motivational needs. Implications for management and research are discussed.</p>

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<author>Martin Young</author>


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<title>The social construction of tourist places</title>
<link>http://works.bepress.com/martin_young/32</link>
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<pubDate>Mon, 24 Sep 2012 18:45:43 PDT</pubDate>
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	<p>Ordinary places become tourist places when they are attributed particular meanings and values which appeal to and attract tourists. In this sense, tourist places are socially constructed and negotiated phenomena. This paper explores place meanings in the context of the Daintree and Cape Tribulation area, Far North Queensland, Australia. Two components of place meaning were examined. Firstly, the meanings of place produced by the tourist industry and, secondly, the meanings of place consumed by tourists visiting the area. There existed significant overlap between these constructions in spite of potentially conflicting on-site evidence, suggesting that actual experience of place does not significantly affect place meanings. This was confirmed by a comparison between different groups of tourists, which revealed that the meaning attributed to place was influenced by pre-visitation variables, including existing knowledge, and environmental preferences and experience. A conceptual model of tourist places is proposed, which argues that the success of a tourist place depends on the level of consensus on meanings negotiated between the systems of place production and place consumption.</p>

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<author>Martin Young</author>


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<title>Destination-style gambling: a review of the literature concerning the reduction of problem gambling and related social harm through the consolidation of gambling supply structures</title>
<link>http://works.bepress.com/martin_young/31</link>
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<pubDate>Thu, 13 Sep 2012 20:00:45 PDT</pubDate>
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	<p>The goal of DSG concept is to reduce accessibility by vulnerable communities to convenience gambling by concentrating these opportunities in fewer dedicated gambling venues that require some effort and deliberate intention to visit. A regime that includes fewer venues will reduce the level of convenience-related gambling at the local level. Thus, in the context of harm minimisation, the principle of convenience gambling reduction through DSG is likely to be a sound policy. However, the effectiveness of DSG will depend on a meaningful reduction of EGM availability in poorer areas. Simply reducing total EGM densities across an area is likely to have limited effect. What is required is a spatial reconfiguration of supply, where gambling opportunities are completely reallocated in a way that affects the level of accessibility (taking into account space, time, and resource opportunities and constraints) within a vulnerable area. In essence, the effectiveness of the DSG model will depend on this simultaneous reduction in availability at the local level.</p>
<p>In terms of the DSG venues themselves it is to be expected that fewer venues will have a more powerful and extensive effect on the areas in which they are located than the convenience venues they are designed to replace. As DSG venues are likely to occupy a new market, they will represent a case of supply-led growth. The extent to which DSG reaches new markets will depend on a range of situational variables including product mix, range of facilities and attraction, location of complementary activities such as shopping or entertainment, degree of marketing, and general amenity value. The real question is if this growth into new markets (and the harm caused by it, that is, the dispersal of problem gambling into new social groups) is to be offset by the reduction in convenience gambling.</p>
<p>What is important in the DSG model is its capability to socially reposition the burden of harm. The DSG markets are likely to be more affluent (given by the fact that DSG is predicated on increased accessibility which means more spatial mobility which in turn requires wealth). The incidence of problem gambling may increase in these new markets. Conversely, the accessibility of the less mobile, lower socioeconomic groups who live in areas highly provisioned to gambling opportunities may be reduced, resulting in a lowering of problem gambling. In essence this amounts to a trade-off. DSG gaming venues may increase problem gambling but this will be discounted by the reduction in convenience gambling.</p>
<p>The degree to which this trade-off occurs (i.e. an increase in the harm among new groups versus a decrease of harm in existing, lower socioeconomic groups) will be mediated by the ability of larger DSG venues to implement effective harm reduction strategies. This is an advantage of the destination concept. If we accept that DSG venues will be the diametric opposite of convenience gambling, they will not only have the advantages of venue-based regulation and monitoring or problems, they will also have a strong community attachment and involvement. This would place DSG venues in a powerful position to implement preventative harm reduction measures (including issues of venue design), monitoring strategies, and amelioration programs that are simply beyond the ability of smaller venues or convenience gambling styles.</p>
<p>Given that gambling operations (e.g. casinos and clubs) are increasingly positioned as socially responsible corporations with responsibilities to regulators, the potential exists for DSG venues to meaningfully involve local communities into the overall harm reduction framework. The support of local communities depends not only on the facilities and amenities that DSG will provide, but also on how the DSG as a harm reduction measure is marketed. The success of DSG will depend in part on how well this ideology of harm redistribution is accepted by the community – whether they are seen as a meaningful restriction and control of supply or as a mechanism for further EGM distribution.</p>

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<author>Martin Young et al.</author>


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<title>An overview of gambling in the Northern Territory: integrated summary and future directions of the Charles Darwin University Research Program 2005-06</title>
<link>http://works.bepress.com/martin_young/30</link>
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<pubDate>Thu, 13 Sep 2012 20:00:44 PDT</pubDate>
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	<p>There exists an obvious need for a well structured long-term gambling research program in the Northern Territory (NT). Historically, the absence of such a program, combined with insufficient local capacity to conduct research projects of significant scale, has been the primary impediment to producing scientifically credible, locally relevant knowledge on gambling participation and associated social and economic impacts. Apart from a 1996-97 work (McMillan and Togni 2000), no research as yet has accurately examined the characteristics and socio-economic consequences of commercial gambling in the NT.</p>
<p>This shortfall is particularly significant given the growth of commercial gambling over the past decade, both nationally and in the NT. Available statistics offer little insight into the patterns of gambling by the resident population. For example, they include internet and other gambling services exported by the NT as well as gambling expenditure by tourists and visitors to the NT. As a result, the proportion of gambling expenditure attributable to NT residents is difficult to estimate. More fundamentally, aggregate figures mask the diversity of gambling behaviour within the population.</p>
<p>Information is therefore needed about the prevalence of gambling, including participation rates and expenditure, along with estimates of the extent and social cost of problem gambling. By presenting an overview of the findings of the research project that Charles Darwin University (CDU) and its partners have been undertaking over the past 12 months, the current paper goes some way in addressing this shortfall.</p>
<p>The purpose of this discussion paper is to draw together three reports produced by the gambling team over the past year into an integrated overview and discussion of the nature, prevalence and associated social impacts of gambling in the NT. The gambling research project has consisted of three components: a telephone-based prevalence survey on gambling and problem gambling in the NT; a scoping study of gambling by the Indigenous population, and an assessment of the economic impacts of gambling in the NT. The results of each are comprehensively reported in separate documents:</p>
<p>1. Northern Territory Gambling Prevalence Survey.</p>
<p>2. Indigenous Gambling Scoping Study.</p>
<p>3. The Economic Impact of Gambling in the Northern Territory (completed by ACIL Tasman Consulting).</p>
<p>In order to brief partners and stakeholders on the outcomes of the study, this paper offers consideration and analysis of the most significant findings abstracted from the respective reports. This summary provides a base from which the CBF may consider future gambling policy and research in forthcoming years.</p>

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<author>Martin Young</author>


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<title>The gambling review and problem gambling</title>
<link>http://works.bepress.com/martin_young/29</link>
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<pubDate>Thu, 13 Sep 2012 20:00:43 PDT</pubDate>
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<author>Martin Young et al.</author>


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<title>Re-presenting the Great Barrier Reef to tourists: implications for tourist experience and evaluation of coral reef environments</title>
<link>http://works.bepress.com/martin_young/28</link>
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<pubDate>Thu, 13 Sep 2012 20:00:42 PDT</pubDate>
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	<p>This study sought to determine whether reef visitors’ ideal images of the Great Barrier Reef were used in the development of visitor expectancies of the reef experience and evaluative judgments of coral reef quality. Using 20 photographs of coral reef environments, a sample of 103 reef tourists judged how similar each photograph was to their ideal, their expectations, the reef they had visited, and a healthy coral reef. It was found that as the majority of reef visitors had limited direct experience of coral reef environments, idealized representations were used in the development of expectancies and as a comparative standard in evaluating the quality of coral reef environments. The findings are discussed in relation to identifying acceptable reef conditions for tourism use and how the creation of an idealized representation may influence tourists’ experience of the reef. It is argued that as reef managers play an important role in communicating these idealized images, they need to reassess the manner in which they represent the Great Barrier Reef to visitors.</p>

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<author>D. Mark Fenton et al.</author>


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<title>Correlates of reported gambling problems amongst Indigenous Australians: a cross-sectional study</title>
<link>http://works.bepress.com/martin_young/27</link>
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<pubDate>Thu, 13 Sep 2012 20:00:41 PDT</pubDate>
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<author>Matthew Stevens et al.</author>


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<title>The spatial distribution of gambling vulnerability in greater Darwin and Alice Springs</title>
<link>http://works.bepress.com/martin_young/26</link>
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<pubDate>Thu, 13 Sep 2012 20:00:40 PDT</pubDate>
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<author>Bruce Doran et al.</author>


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<title>Expenditure on electronic gaming machines in the Northern Territory: a venues-based analysis</title>
<link>http://works.bepress.com/martin_young/25</link>
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<pubDate>Thu, 13 Sep 2012 20:00:39 PDT</pubDate>
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	<p>This report presents a supply-side analysis of electronic gaming machine (EGM) venues in the NT. It is the primary output of Project C6 “Typology of Gaming Machine Venues in the NT”. The objective of this project is to explore the characteristics of particular venues in the NT. This was achieved through a series of analyses of the Northern Territory Department of Justice EGM Player Loss Database over the past decade. The report combines the key findings from the range of supply side analyses of venues conducted by the CDU research team during 2008 in a single document. It presents some descriptive analysis of EGM trends by venue type, explores the spatial and temporal distribution of expenditure over a five year period (for which monthly data was available), and constructs separate typologies for clubs and hotels that may be used to aid regulatory decision making (see Young et al. 2006, Gambling Practice and Policy in the Northern Territory: A Research Programme). Its purpose is to present a plain-language description of each analysis with their key implications for research and harm minimisation.</p>

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<author>Martin Young et al.</author>


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