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Article
Immersive Learning Environments in Parallel Universes: Learning through Second Life
School Libraries Worldwide (2008)
  • Ken Haycock, San Jose State University
  • J. Kemp
Abstract

Opportunities for more creative and innovative environments for learners continue to develop through distance education. Especially at the post-secondary level, these immersive environments can involve high-end video game technologies to create multi-user virtual worlds that can both replicate and far extend physical classrooms. At San Jose State University's School of Library and Information Science, courses offered in and through Second Life develop both competence and comfort in working with library users. Several useful lessons have also been learned.

Publication Date
2008
Publisher Statement
Copyright © 2008 International Association of School Librarianship. The article was originally published in School Libraries Worldwide, Vol. 14, No. 2 (2008).
Citation Information
Ken Haycock and J. Kemp. "Immersive Learning Environments in Parallel Universes: Learning through Second Life" School Libraries Worldwide Vol. 14 Iss. 2 (2008)
Available at: http://works.bepress.com/ken_haycock/59/