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Play, Collaborate, Break, Build, Share: “Screwing Around” in Digital Pedagogy
Polymath: An Interdisciplinary Arts and Sciences Journal (2013)
  • Katherine D Harris, San Jose State University
Abstract
Digital Humanities has become a “hot” topic in academia over the last few years, primarily in research and scholarship. While many push forward into new realms of using technology to articulate cool findings, others at non-research intensive universities are moving forward with engaging their undergraduate students in various forms of Digital Pedagogy, a facet of Digital Humanities. Single-day bloom-and-fade projects, individual assignments, and larger scaffolded projects all comprise Digital Humanities curriculum. Here, I provide examples of all three types of projects and include a discussion about risk, play, and productive failure to situate my type of pedagogy in a non-research intensive university setting.
Publication Date
Fall 2013
Publisher Statement
This open access journal ceased publication in 2019 and is no longer available online.
Citation Information
Katherine D Harris. "Play, Collaborate, Break, Build, Share: “Screwing Around” in Digital Pedagogy" Polymath: An Interdisciplinary Arts and Sciences Journal Vol. 3 Iss. 3 (2013) ISSN: 2153-4314
Available at: http://works.bepress.com/katherine_harris/5/
Creative Commons license
Creative Commons License
This work is licensed under a Creative Commons CC_BY-NC-SA International License.