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Presentation
Puzzle assembly training: Real world vs. virtual environment
2012 IEEE Virtual Reality Workshops (VRW)
  • Mike Oren, Iowa State University
  • Patrick E. Carlson, Iowa State University
  • Stephen B. Gilbert, Iowa State University
  • Judy M. Vance, Iowa State University
Document Type
Conference Proceeding
Conference
2012 IEEE Virtual Reality Workshops (VRW)
Publication Version
Accepted Manuscript
Link to Published Version
https://doi.org/10.1109/VR.2012.6180873
Publication Date
3-1-2012
DOI
10.1109/VR.2012.6180873
Conference Title
2012 IEEE Virtual Reality Workshops (VRW)
Conference Date
March 4-8, 2012
Geolocation
(33.6411316, -117.9186689)
Abstract

While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.

Comments

This is a manuscript of a proceedings published as Oren, Mike, Patrick Carlson, Stephen Gilbert, and Judy M. Vance. "Puzzle assembly training: Real world vs. virtual environment." In 2012 IEEE Virtual Reality Workshops (VRW), pp. 27-30. IEEE, 2012. DOI: 10.1109/VR.2012.6180873. Posted with permission.

Rights
© 2012 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Copyright Owner
IEEE
Language
en
Citation Information
Mike Oren, Patrick E. Carlson, Stephen B. Gilbert and Judy M. Vance. "Puzzle assembly training: Real world vs. virtual environment" Costa Mesa, CA2012 IEEE Virtual Reality Workshops (VRW) (2012) p. 27 - 30
Available at: http://works.bepress.com/judy_vance/64/