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Presentation
A Modular Implementation of Wii Remote Head Tracking for Virtual Reality
Mechanical Engineering Conference Presentations, Papers, and Proceedings
  • Ryan A. Pavlik, Iowa State University
  • Judy M. Vance, Iowa State University
Document Type
Conference Proceeding
Conference
ASME 2010 World Conference on Innovative Virtual Reality
Publication Date
5-1-2010
DOI
10.1115/WINVR2010-3771
Geolocation
(42.034722, -93.62)
Abstract

Virtual reality (VR) environments based on interactive rendering of 3D computer graphics often incorporate the use of position and orientation tracking on the user’s head, hands, and control devices. The Wii Remote game controller is a massmarket peripheral that can provide a low-cost source of infrared point tracking and accelerometer data, making it attractive as a PC-based virtual reality head tracking system. This paper describes the development of an extension to the Virtual Reality Peripheral Network (VRPN) software to support the use of the Wii Remote game controller as a standard tracker object in a wide range of VR software applications. This implementation permits Wii Remote-based head tracking to directly substitute for more costly commercial trackers through the VRPN and VR Juggler Gadgeteer tracker interfaces. The head tracker provides up to 100Hz of head tracking input. It has been tested in a variety of VR applications on both Windows and Linux. The discussed solution has been released as open-source software.

Comments

This conference proceeding is from Proceedings of the ASME 2010 World Conference on Innovative Virtual Reality (2010): 351, doi:10.1115/WINVR2010-3771. Posted with permission.

Copyright Owner
ASME
Language
en
Citation Information
Ryan A. Pavlik and Judy M. Vance. "A Modular Implementation of Wii Remote Head Tracking for Virtual Reality" Ames, Iowa(2010)
Available at: http://works.bepress.com/judy_vance/54/