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Presentation
Virtual displays for 360-degree video
Psychology Conference Papers, Posters, and Presentations
  • Stephen B. Gilbert, Iowa State University
  • Wutthigrai Booksuk, Iowa State University
  • Jonathan W. Kelly, Iowa State University
Document Type
Conference Proceeding
Conference
Human Vision and Electronic Imaging XVII
Publication Date
2-9-2012
DOI
10.1117/12.912173
Geolocation
(37.5778696, -122.34809000000001)
Abstract
In this paper we describe a novel approach for comparing users' spatial cognition when using different depictions of 360- degree video on a traditional 2D display. By using virtual cameras within a game engine and texture mapping of these camera feeds to an arbitrary shape, we were able to offer users a 360-degree interface composed of four 90-degree views, two 180-degree views, or one 360-degree view of the same interactive environment. An example experiment is described using these interfaces. This technique for creating alternative displays of wide-angle video facilitates the exploration of how compressed or fish-eye distortions affect spatial perception of the environment and can benefit the creation of interfaces for surveillance and remote system teleoperation.
Comments

This is a conference proceeding from Proceedings of SPIE 8291 (2012): 1, doi:10.1117/12.912173. Posted with permission.

Copyright 2012 Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may be made for personal use only. Systematic electronic or print reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited.

Copyright Owner
Society of Photo-Optical Instrumentation Engineers
Language
en
Citation Information
Stephen B. Gilbert, Wutthigrai Booksuk and Jonathan W. Kelly. "Virtual displays for 360-degree video" Burlingame, California(2012)
Available at: http://works.bepress.com/jonathan_kelly/18/