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<title>John W. Nelson</title>
<copyright>Copyright (c) 2010  All rights reserved.</copyright>
<link>http://works.bepress.com/john_nelson</link>
<description>Recent documents in John W. Nelson</description>
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<lastBuildDate>Sat, 09 Oct 2010 01:31:49 PDT</lastBuildDate>
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<title>A Virtual Property Solution: How privacy law can protect the citizens of virtual worlds</title>
<link>http://works.bepress.com/john_nelson/4</link>
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<pubDate>Thu, 07 Oct 2010 08:39:17 PDT</pubDate>
<description>Privacy laws can protect virtual worlds and their users where property law cannot.  Yet, legal scholars tend to ignore this power in favor of extending the virtual world metaphor in an effort to see the common law of property cover virtual worlds.  This article explores how harms against the citizens of virtual worlds are harms against the victim’s mental state rather than his wallet.  A review of the types of privacy law applicable to virtual worlds is provided, and those laws are applied to common virtual world scenarios resulting in harm.  Finally, privacy law is offered as the most viable and logical approach to dealing with virtual world harms because of its ability to address mental harms without the need for a property loss.</description>

<author>John W. Nelson</author>


<category>Computer Law</category>

<category>Law and Technology</category>

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<title>The Virtual Property Problem: What property rights in virtual resources might look like, how they might work, and why they are a bad idea</title>
<link>http://works.bepress.com/john_nelson/3</link>
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<pubDate>Mon, 10 Aug 2009 21:30:41 PDT</pubDate>
<description>‘Virtual property’ is a solution looking for a problem.  Arguments justifying ‘virtual property’ lie among three common themes — Lockean labor theory, theft protection and deterrence, and market efficiency.  This paper goes beyond those who advocate for or against the creation of ‘virtual property.’  First, Locke’s labor theory is dismissed as a justification.  Then, two models of what property rights may look like when applied to virtual resources are created.  These models are then applied to six different virtual world scenarios in order to see the effects of ‘virtual property.’  Finally, the failure of property rights to benefit the users, developers, and virtual resources of virtual worlds is explained.</description>

<author>John W. Nelson</author>


<category>Law and Technology</category>

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<title>Border Confidential: Why Searches of Laptop Computers at the Border Should Require Reasonable Suspicion</title>
<link>http://works.bepress.com/john_nelson/2</link>
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<pubDate>Tue, 23 Jun 2009 06:51:39 PDT</pubDate>
<description>Our laptops are capable of containing large amounts of personal, private, intimate, and confidential information.  At the same time, the power of the government to search us and our possessions is at its zenith during a border crossing.  How should our laptops be treated during these border crossings?This Note examines the background of the border search exception and the privacy interests we each have in our laptop computers.  This Note argues that searches of our laptop computers should be viewed as highly intrusive in nature because of the ability to quickly sort through vast amounts of intimate and private data.  Further, this Note argues that a reasonable suspicion should be required before government can search our laptops during a border crossing.</description>

<author>John W. Nelson</author>


<category>Fourth Amendment</category>

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<title>Fiber Optic Foxes: Virtual objects and virtual worlds through the lens of Pierson v. Post and the Law of Capture</title>
<link>http://works.bepress.com/john_nelson/1</link>
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<pubDate>Tue, 19 Aug 2008 18:34:45 PDT</pubDate>
<description>Virtual worlds are more successfully blurring the lines between real and virtual.  This tempts many to try and equate virtual property with tangible property.  Such an equation creates problems when the common law of property is applied to virtual objects over which users can not possess complete dominion and control.  The result is a conversion of the tangible resources that support virtual worlds into a virtual commons.  Accordingly, the common law of contracts, rather than that of property, should be used to govern transactions between a user and owner of a virtual world.</description>

<author>John W. Nelson</author>


<category>Law and Technology</category>

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