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Article
Immersive learning environments in parallel universes: Learning through Second Life
School Libraries Worldwide (2008)
  • Jeremy W Kemp, Santa Clara University
  • Ken Haycock, San Jose State University
Abstract
Opportunities for more creative and innovative environments for learners continue to develop through distance education. Especially at the post-secondary level, these immersive environments can involve high-end video game technologies to create multi-user virtual worlds that can both replicate and far extend physical classrooms. At San Jose State University's School of Library and Information Science, courses offered in and through Second Life develop both competence and comfort in working with library users. Several useful lessons have also been learned.
Publication Date
July, 2008
Publisher Statement
Copyright © 2008 International Association of School Librarianship. Reprinted, with permission, from School Libraries Worldwide Volume 14, Number 2, July 2008, pages 89‐97.
Citation Information
Jeremy W Kemp and Ken Haycock. "Immersive learning environments in parallel universes: Learning through Second Life" School Libraries Worldwide Vol. 14 Iss. 2 (2008)
Available at: http://works.bepress.com/jeremy_kemp/10/