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Computer and video games are big business in Australia, just as they are in many...
New media are distrusted media, and computer games are the contemporary currency in new media....
This leading introductory student text has been completely revised. With new examples, new information on...
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Interactive Australia 2007 provides data on who is playing games in Australia, what their attitudes...
To examine relationships between narratological and ludological elements in computer games, we undertook an empirical...
Extract:This study of 130 of the top-selling games for the first half of 2002 in...
[Extract] For young learners today, video games are part of the "cultural furniture". The development...
In 2002, SBS commissioned research into trends in multicultural Australia.
This study gives us a...
In May 2001 the Australian Broadcasting Authority released the authors' report titled Sources of News...
Stage One of the Australian Broadcasting Authority’s (ABA’s) Sources of News and Current Affairs project,...
Mobile learning was an embedded component of the pedagogical design of an undergraduate course, Digital...
The SAGE Handbook of Child Development explores the multicultural development of children through the varied...
A new way to view race and media is presented in a nuanced picture that...
This widely used Australian introduction to theory and professional practice has been fully revised and...
Richard F. Carter was involved in the development of the communication field almost from the...
This classic volume on media effects theory and research has been updated and expanded to...
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Does student use of mobile technologies make a difference to their learning? Many educators make...
Commissioned by SBS, and published in March 2006, Connecting Diversity: Paradoxes of Multicultural Australia is...
Video games are often held accountable for many of society’s ‘ills’ – from increased aggression...