Articles

Case study: Australia's computer games audience and restrictive ratings system (with Jill Borchard and Kym Holmes), Communications & strategies digiworld economic journal: New challenges for the video game industry (2009)

Computer and video games are big business in Australia, just as they are in many...

 

Informing our own choices: A proposal for user-generated classification (with Mark Finn), Media international Australia incorporating culture and policy: Quarterly journal of media research and resources. Computer games: Co-creation and regulation (MIA) (2009)

New media are distrusted media, and computer games are the contemporary currency in new media....

 

Public relations: An overview (with Jane Johnston and Clara Zawawi), Public relations: Theory and practice (2009)

This leading introductory student text has been completely revised. With new examples, new information on...

 

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Interactive Australia 2007 : facts about the Australian computer and video game industry, Humanities & Social Sciences papers (2007)

Interactive Australia 2007 provides data on who is playing games in Australia, what their attitudes...

 

The narrative and ludic nexus in computer games: Diverse worlds II (with Scott Knight), Humanities & Social Sciences papers (2005)

To examine relationships between narratological and ludological elements in computer games, we undertook an empirical...

 

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The diverse worlds project: narrative, style, characters and physical world in popular computer and video games (with Scott J. Knight), Humanities & Social Sciences papers (2003)

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This study of 130 of the top-selling games for the first half of 2002 in...

 

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Don't criticise the effects of video games on kids, exploit them!, Humanities & Social Sciences papers (2003)

[Extract] For young learners today, video games are part of the "cultural furniture". The development...

 

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Living Diversity: Australia’s Multicultural Future (with Ien Ang, Greg Noble, and Derek Wilding), Humanities & Social Sciences papers (2002)

In 2002, SBS commissioned research into trends in multicultural Australia.

This study gives us a...

 

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The newsroom versus the lounge room: journalists’ and audiences’ views on news (with Mark Pearson), Humanities & Social Sciences papers (2001)

In May 2001 the Australian Broadcasting Authority released the authors' report titled Sources of News...

 

Books

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Sources of News and Current Affairs (with Mark Pearson, Deborah Archbold, and Halim Rane), Humanities & Social Sciences papers (2001)

Stage One of the Australian Broadcasting Authority’s (ABA’s) Sources of News and Current Affairs project,...

 

Book chapters

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Uncoupling mobility and learning: When one does not guarantee the other (with Shelley Kinash, Trishita Mathew, and Ron Kordyban), Enhancing learning through technology: Education unplugged: Mobile technologies and web 2.0 (2011)

Mobile learning was an embedded component of the pedagogical design of an undergraduate course, Digital...

 

Advertisements, commercials, and the development of a child's multicultural worldview, Humanities & Social Sciences papers (2008)

The SAGE Handbook of Child Development explores the multicultural development of children through the varied...

 

Representations of ALANA in Computer and Video Games (with Jakub Majewski and Scott J. Knight), Ethnic Media in America: Building a System of Their Own, Book One (2006)

A new way to view race and media is presented in a nuanced picture that...

 

Information and communication technologies (with S. Roald), Public Relations Theory and Practice (2004)

This widely used Australian introduction to theory and professional practice has been fully revised and...

 

Community embeddedness and the diffusion of local news (with B.S. Greenberg and W. Gantz), Communication, a different kind of horserace: essays honoring Richard F. Carter (2002)

Richard F. Carter was involved in the development of the communication field almost from the...

 

Minorities and the mass media: Television into the 21st century (with B. S. Greenberg and D. Mastro), Media effects : advances in theory and research (2002)

This classic volume on media effects theory and research has been updated and expanded to...

 

Presentations

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Pad-agogy: A quasi-experimental and ethnographic pilot test of the iPad in a blended mobile learning environment (with Shelley Kinash), 27th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education (ASCILITE) (2010)

Does student use of mobile technologies make a difference to their learning? Many educators make...

 

Other

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Connecting Diversity: Paradoxes of Multicultural Australia (with Ien Ang, Greg Noble, and Jason Sternberg), Humanities & Social Sciences papers (2006)

Commissioned by SBS, and published in March 2006, Connecting Diversity: Paradoxes of Multicultural Australia is...

 

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Learning is the game, Game parents (2005)

Video games are often held accountable for many of society’s ‘ills’ – from increased aggression...