B.A. (GVSU) M.A. (U Mich.) Ph.D. (MSU) Dr. Brand has spent a decade developing a career focused on exploring the cognitive and behavioural effects of electronic media on young audiences. The program of research has focussed on stereotyping in the media and stereotypic attitudes of youth, on effects of advertising on the materialistic values of youth, and on the effects of news on youth knowledge about social and political reality. More recently, Dr. Brand undertaken a program of research centred on Video Games as a dominant form of Communication.
Articles
University student experiences of mobile learning: One year beyond commencement (with Shelley Kinash, Trishita Mathew, and Ron Kordyban), International Journal of Innovation and Learning (2013)
Mobile learning was an embedded component in the pedagogical design of an innovative undergraduate course,...
Challenging mobile learning discourse through research: Student perceptions of Blackboard Mobile Learn and iPads (with Shelley Kinash and Trishita Mathew), Australasian journal of educational technology (2012)
Many university academics disagree with the rationale that we should pursue mobile learning because 21st...
Case study: Australia's computer games audience and restrictive ratings system (with Jill Borchard and Kym Holmes), Communications & strategies digiworld economic journal: New challenges for the video game industry (2009)
Computer and video games are big business in Australia, just as they are in many...
Informing our own choices: A proposal for user-generated classification (with Mark Finn), Media international Australia incorporating culture and policy: Quarterly journal of media research and resources. Computer games: Co-creation and regulation (MIA) (2009)
New media are distrusted media, and computer games are the contemporary currency in new media....
Public relations: An overview (with Jane Johnston and Clara Zawawi), Public relations: Theory and practice (2009)
This leading introductory student text has been completely revised. With new examples, new information on...
Books
Sources of News and Current Affairs (with Mark Pearson, Deborah Archbold, and Halim Rane), Humanities & Social Sciences papers (2001)
Stage One of the Australian Broadcasting Authority’s (ABA’s) Sources of News and Current Affairs project,...
Book chapters
Uncoupling mobility and learning: When one does not guarantee the other (with Shelley Kinash, Trishita Mathew, and Ron Kordyban), Enhancing learning through technology: Education unplugged: Mobile technologies and web 2.0 (2011)
Mobile learning was an embedded component of the pedagogical design of an undergraduate course, Digital...
Designing games to motivate student cohorts through targeted game genre selection (with Penny de Byl), Handbook of research on improving learning and motivation through educational games: Multidisciplinary approaches (2011)
The objective of this chapter is to develop guidelines for targeted use of games in...
Advertisements, commercials, and the development of a child's multicultural worldview, Humanities & Social Sciences papers (2008)
The SAGE Handbook of Child Development explores the multicultural development of children through the varied...
Representations of ALANA in Computer and Video Games (with Jakub Majewski and Scott J. Knight), Ethnic Media in America: Building a System of Their Own, Book One (2006)
A new way to view race and media is presented in a nuanced picture that...
Information and communication technologies (with S. Roald), Public Relations Theory and Practice (2004)
This widely used Australian introduction to theory and professional practice has been fully revised and...
Conference Papers/Presentations
Bond Padagogy Project (with Shelley Kinash, Trishita Mathew, and Ron Kordyban), Teaching and learning papers (2012)
Extract:
Background and Literature:
There are two components of the coupled term, mobile learning. Mobility refers to...
iWant does not equal iWill: Correlates of mobile learning with iPads, e-textbooks, BlackBoard Mobile Learn and a blended learning experience (with Shelley Kinash, Trishita Mathew, and Ron Kordyban), Ascilite Conference 2011 (2011)
This research tested the efficacy of a blended learning iteration with iPad tablet computers, an...
A service-learning framework for enacting social change: Engaging 30,000+ people in an international anti-bullying program in less than one year (with Amy Kenworthy, Sarah Benson, and George Hrivnak), International Association for Research on Service-Learning and Community Engagement (IARSLCE) (2011)
Uncoupling mobility and learning: When one does not guarantee the other (with Shelley Kinash, Trishita Mathew, and Ron Kordyban), ICT 2011 (2011)
Mobile learning was an embedded component of the pedagogical design of an undergraduate course, Digital...
Pad-agogy: A quasi-experimental and ethnographic pilot test of the iPad in a blended mobile learning environment (with Shelley Kinash), 27th Annual Conference of the Australian Society for Computers in Learning in Tertiary Education (ASCILITE) (2010)
Does student use of mobile technologies make a difference to their learning? Many educators make...
Other
Connecting Diversity: Paradoxes of Multicultural Australia (with Ien Ang, Greg Noble, and Jason Sternberg), Humanities & Social Sciences papers (2006)
Commissioned by SBS, and published in March 2006, Connecting Diversity: Paradoxes of Multicultural Australia is...
Learning is the game, Game parents (2005)
Video games are often held accountable for many of society’s ‘ills’ – from increased aggression...