Skip to main content
Contribution to Book
A Game Industry Beyond Diversity: Systemic Barriers to Participation in South Korea
Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming
  • Florence M Chee, Loyola University Chicago
Document Type
Book Chapter
Publication Date
1-1-2016
Pages
159-170
Publisher Name
ETC Press
Publisher Location
Pittsburgh, PA
Abstract

Digital gaming has become a prominent part of mainstream culture. However, as one may observe in the public exhibitions of this form of play, the multitude of reasons for participation in the games industry are especially divided along gender lines. This paper is an analysis of themes emerging from the critical ethnographic examination of South Korea’s1 online game culture that, upon closer and iterative analyses, point to additional socioeconomic complications and systemic barriers to women’s equitable participation in the game development and production. Using South Korea’s national context as a point of reference, the findings from this case study offer a synthesis between educational policies and industry practices that implicate how labor originating from STEM (Science, Technology, Engineering, Math) disciplines may include crucial systemic barriers to women’s participation in the aspects of game culture contributing the most to upward mobility. The findings illustrate that factors (such as compulsory military service) that are typically overlooked in policy research are imperative to understanding how specific structural systems serve to reinforce existing gender norms. These factors go beyond gender disparities, pipeline issues and problems of representation that preclude female’s substantive involvement in the game industry.

Identifier
978-1-365-26883-0
Comments

Author Posting. © ETC Press, 2016. This article is posted here by permission of ETC Press for personal use, not for redistribution. The definitive version was published in Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming, (2016) http://press.etc.cmu.edu/content/diversifying-barbie-and-mortal-kombat-released

Creative Commons License
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0
Citation Information
Florence M Chee. "A Game Industry Beyond Diversity: Systemic Barriers to Participation in South Korea" Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming (2016)
Available at: http://works.bepress.com/florence-chee/24/