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Article
Adaptive Gameplay for Programming Practice
4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013): Proceedings: October 28-29, Phuket, Thailand
  • Chris BOESCH, Singapore Management University
  • Sandra BOESCH, Pivotal Expert Pte Ltd
Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
10-2013
Abstract

Over the past four years, we have collaborated to develop a set of online games to enable users to practice software languages in a self-directed manner and as part of a class. Recently we introduced a new adaptive difficulty feature that enables players to self-regulate the difficulty of the games they are playing to practice. These new features also provide additional information to further adapt the problem content to better meet the needs of the users.

Keywords
  • Game-based learning,
  • education,
  • programming,
  • self regulation,
  • game difficulty
Identifier
10.5176/2251-2195_CSEIT13.22
Publisher
GSTF
City or Country
Singapore
Creative Commons License
Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International
Additional URL
http://dx.doi.org/10.5176/2251-2195_CSEIT13.22
Citation Information
Chris BOESCH and Sandra BOESCH. "Adaptive Gameplay for Programming Practice" 4th Annual International Conference on Computer Science Education: Innovation and Technology (CSEIT 2013): Proceedings: October 28-29, Phuket, Thailand (2013) p. 36 - 38 ISSN: 2251-2195
Available at: http://works.bepress.com/chrisboesch/3/