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Article
How Games Work: Exploring the Instructional Design of Diablo III
Meaningful Play 2014 Conference Proceedings
(2014)
Abstract
This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.
Keywords
- games,
- instructional design,
- pedagogy,
- role-playing games
Disciplines
Publication Date
2014
Citation Information
Carly Finseth. "How Games Work: Exploring the Instructional Design of Diablo III" Meaningful Play 2014 Conference Proceedings (2014) Available at: http://works.bepress.com/carly_finseth/6/