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<title>Brett E. Shelton</title>
<copyright>Copyright (c) 2009  All rights reserved.</copyright>
<link>http://works.bepress.com/brett_shelton</link>
<description>Recent documents in Brett E. Shelton</description>
<language>en-us</language>
<lastBuildDate>Wed, 08 Jul 2009 12:58:23 PDT</lastBuildDate>
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<title>HEAT movie - Phase I (Overview)</title>
<link>http://works.bepress.com/brett_shelton/10</link>
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<pubDate>Mon, 06 Jul 2009 14:01:10 PDT</pubDate>
<description>The Institute of Emergency Services &amp; Homeland Security (IESHS) at Utah Valley State College (UVSC) and the Creative Learning Environment lab (CLE) at Utah State University are engaging in an effort to build an "Emergency Services Training Simulation" for the purposes of helping train emergency services personnel in the communications and procedures of emergency response.HEAT is an interactive 3D instructional computer game that will provide first responders to a fire with the necessary training and background to handle a similar scenario in a real-life environment professionally, safely, and effectively. This is an image of the firefighter.This video is an overview of the project and the simulation.</description>

<author>Interdisciplinary Media Research Consortium</author>


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<item>
<title>Expert Versus Novice Tutors: Impacts on Student Outcomes in Problem-Based Learning</title>
<link>http://works.bepress.com/brett_shelton/9</link>
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<pubDate>Fri, 01 May 2009 15:27:22 PDT</pubDate>
<description>The tutor is an essential part of problem based learning (PBL). However, tutor characteristics and role are inconsistent. Meta-analysis was used to investigate both the role and training of PBL tutors as moderators of student learning. Weighted effect sizes were calculated on student outcomes with a modest favorable overall effect size for PBL; a vote count shows favorable results as well. Results indicate a mixture of peers and instructors do best when compared to peers and instructors alone.  Tutor training appears to make a difference by itself, but when considered with tutor background, tutor training does not appear to moderate student learning.  A framework for study factors and recommendations for future work are provided.</description>

<author>Heather M. Leary</author>


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<item>
<title>The Design and Use of Simulation Computer Games in Education</title>
<link>http://works.bepress.com/brett_shelton/8</link>
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<pubDate>Fri, 01 May 2009 15:27:21 PDT</pubDate>
<description>This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for education and research.Table of Contents1.  In Praise of Epistemology - David Shaffer2.  Six Ideas in Search of a Discipline - Richard Van Eck3.  Building Bridges Between Serious Game Design and Instructional Design - Jamie Kirkley, Sonny Kirkley and Jerry Heneghan4.  Layered Design in an Instructional Simulation - Andrew S. Gibbons and Stefan Sommer5.  Designing Educational Games for Activity-Gaol Alignment - Brett E. Shelton6.  &quot;The Peripatos Could Not have Looked Like That,&quot; and Other Educational Outcomes From Student Game Design - Ryan M. Moeller, Jason L. Cootey, &amp; Ken S. Mcallister7.  The Quest Atlantis Project: A Socially-Responsive Play Space for Learning - Sasha Barab, Tyler Dodge, Hakan Tuzun, Kirk Job-Sluder, Craig Jackson, Ana Arici, Laura Job-Sluder, Robert, Carteaux Jr., Jo Gilbertson and Conan Heiselt8.  Massively Multiplayer Online Gaming as a Constellation of Literacy Practices - Constance Steinkuehler9.  Robust Design Strategies for Scaling Educational Innovations - Brian C. Nelson, Diane Jass Ketelhut, Jody Clarke, Ed Dieterle, Chris Dede and Ben Erlandson10.  Building the Wrong Model: Opportunities for Game Design - Kenneth E. Hay11.  Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning - Kurt D. Squire, Mingfong Jan, James Matthews, Mark Wagler, John Martin, Ben Devane, Chris Holden</description>

<author>Brett Shelton</author>


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<item>
<title>Hazard Emergency &amp; Accident Training Firefighter</title>
<link>http://works.bepress.com/brett_shelton/7</link>
<guid isPermaLink="true">http://works.bepress.com/brett_shelton/7</guid>
<pubDate>Fri, 01 May 2009 15:27:21 PDT</pubDate>
<description>The Institute of Emergency Services &amp; Homeland Security (IESHS) at Utah Valley State College (UVSC) and the Creative Learning Environment lab (CLE) at Utah State University  are engaging in an effort to build an "Emergency Services Training Simulation" for the purposes of helping train emergency services personnel in the communications and procedures of emergency response.HEAT is an interactive 3D instructional computer game that will provide first responders to a fire with the necessary training and background to handle a similar scenario in a real-life environment professionally, safely, and effectively. This is an image of the firefighter.</description>

<author>Interdisciplinary Media Research Consortium</author>


</item>


<item>
<title>Problem-Based Educational Games:  Connections, Prescriptions, and Assessment</title>
<link>http://works.bepress.com/brett_shelton/5</link>
<guid isPermaLink="true">http://works.bepress.com/brett_shelton/5</guid>
<pubDate>Fri, 01 May 2009 15:27:20 PDT</pubDate>
<description>The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design.  Much of the existing work in educational games a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations.  Despite apparent similarities between the two fields, there has been no formal effort to explore the connections between them.  This conceptual paper examines the basic tenants of PBL with an eye toward making prescriptive recommendations for the design and use of problem-based educational games.  Examples within existing educational games are discussed in the context of PBL features and outcomes.</description>

<author>Andrew Walker</author>


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<title>INST7870 - Data Visualization Theory &amp; Practice, Fall 2006</title>
<link>http://works.bepress.com/brett_shelton/6</link>
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<pubDate>Fri, 01 May 2009 15:27:20 PDT</pubDate>
<description>In this course you will explore the question of what visualization is, and why you should use visualizations for quantitative data. In doing so, you will address theoretical concepts and examine case studies that show the importance of effective visualizations in real world settings.You will also look at how to interpret meanings in visualizations. Elements of cognitive science theory are addressed, and you will practice techniques to help with your interpretations. An additional objective will center on how to create meaning with your own visualizations, then examine appropriate forms for representation and also review design considerations.In the lab portion of the course the main objective is to expose you to a variety of common and different digital visualization software tools. You will also have an opportunity to become familiar with the different kinds of interfaces. Lab assignments will focus on providing practice using real-world data.Although software availability may change slightly, lab assignments will utilize the following software:Microsoft ExcelAdobe IllustratorArcViewSPSSMatLabCam StudioCMap</description>

<author>Brett Shelton</author>


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<title>Axe</title>
<link>http://works.bepress.com/brett_shelton/4</link>
<guid isPermaLink="true">http://works.bepress.com/brett_shelton/4</guid>
<pubDate>Fri, 01 May 2009 15:27:20 PDT</pubDate>
<description>The Institute of Emergency Services &amp; Homeland Security (IESHS) at Utah Valley State College (UVSC) and the Creative Learning Environment lab (CLE) at Utah State University are engaging in an effort to build an "Emergency Services Training Simulation" for the purposes of helping train emergency services personnel in the communications and procedures of emergency response.HEAT is an interactive 3D instructional computer game that will provide first responders to a fire with the necessary training and background to handle a similar scenario in a real-life environment professionally, safely, and effectively. This is an image of an axe, used to enter into locked doors and windows, also used to open up the roof for smoke ventilation.</description>

<author>Interdisciplinary Media Research Consortium</author>


</item>


<item>
<title>Working on 3D enironment</title>
<link>http://works.bepress.com/brett_shelton/2</link>
<guid isPermaLink="true">http://works.bepress.com/brett_shelton/2</guid>
<pubDate>Fri, 01 May 2009 15:27:19 PDT</pubDate>
<description>The Institute of Emergency Services &amp; Homeland Security (IESHS) at Utah Valley State College (UVSC) and the Creative Learning Environment lab (CLE) at Utah State University are engaging in an effort to build an "Emergency Services Training Simulation" for the purposes of helping train emergency services personnel in the communications and procedures of emergency response.HEAT is an interactive 3D instructional computer game that will provide first responders to a fire with the necessary training and background to handle a similar scenario in a real-life environment professionally, safely, and effectively.This image is of working on the 3D environment in Maya.</description>

<author>Interdisciplinary Media Research Consortium</author>


</item>


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<title>INST7870 - Instructional Games, Spring 2005</title>
<link>http://works.bepress.com/brett_shelton/3</link>
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<pubDate>Fri, 01 May 2009 15:27:19 PDT</pubDate>
<description>The goal of this course is to explore the field of instructional gaming through a survey of readings, existing products, and those in development.</description>

<author>Brett Shelton</author>


</item>


<item>
<title>INST5400 - Computer Applications for Instruction and Training, Spring 2005</title>
<link>http://works.bepress.com/brett_shelton/1</link>
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<pubDate>Fri, 01 May 2009 15:27:18 PDT</pubDate>
<description>Introduction to basic computer applications on a Macintosh computer, with special emphasis on software that may be used in instruction and training. In this course, students will orient themselves to the Macintosh environment, get a brief overview of Macintosh-specific software, and learn the fundamental basics of the following tools available to assist in instruction and training: PowerPoint, Photoshop, GoLive, and iMovie.If you wish to complete the assignments, you will need the following programs:Microsoft PowerPointAdobe PhotoshopAdobe GoLiveApple iMovie</description>

<author>Brett Shelton</author>


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