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Human Terrain Data – What Should We Do With It?, Departmental Papers (ESE) (2007)
What are we in the Modeling & Simulation (M&S) community to do with the volumes...
Profiling is Politically 'Correct': Agent-Based Modeling of Ethno-Political Conflict (with Gnana K. Bharathy and Benjamin Nye), Departmental Papers (ESE) (2007)
A holy grail for military, diplomatic, and intelligence analysis is a valid set of software...
Modeling Factions for 'Effects Based Operations': Part I Leader and Follower Behaviors (with Gnana K. Bharathy, Benjamin Nye, and Roy J. Eidelson), Departmental Papers (ESE) (2007)
This paper presents a synthetic approach for generating role playing simulation games intended to support...
Modeling Factions for 'Effects Based Operations': Part II Behavioral Game Theory (with Gnana K. Bharathy, Benjamin Nye, and Tony E. Smith), Departmental Papers (ESE) (2007)
Military, diplomatic, and intelligence analysts are increasingly interested in having a valid system of models...
Socio-Cultural Games for Training and Analysis (with Gnana K. Bharathy, Michael Johns, Roy J. Eidelson, Tony E. Smith, and Benjamin Nye), Departmental Papers (ESE) (2007)
This paper presents a theory for role playing simulation games intended to support analysts (and...
Gaming and Simulating EthnoPolitical Conflicts (with Gnana Bharathy and Benjamin Nye), Departmental Papers (ESE) (2006)
This paper begins by describing a universally recurring socio-cultural 'game' of inter-group competition for control...
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv (with Michael Johns, Jason Cornwell, and Kevin O'Brien), Departmental Papers (ESE) (2006)
This article focuses on challenges to improving the realism of socially intelligent agents and attempts...
Human Behavior Models for Agents in Simulators and Games: Part II Gamebot Engineering with PMFserv (with Gnana K. Bharathy, Kevin O'Brien, and Jason Cornwell), Departmental Papers (ESE) (2006)
Many producers and consumers of legacy training simulator and game environments are beginning to envision...
Crowd Simulation Incorporating Agent Psychological Models, Roles and Communication (with Norman I. Badler, Nuria Pelechano, and Kevin O'Brien), Center for Human Modeling and Simulation (2005)
We describe a new architecture to integrate a psychological model into a crowd simulation system...
Modeling the Personality & Cognition of Leaders (with Gnana K. Bharathy), Departmental Papers (ESE) (2005)
This paper summarizes efforts at adapting a personality profiling framework to model behavior and choices...
Athena's Prism - A Diplomatic Strategy Role Playing Simulation for Generating Ideas and Exploring Alternatives (with Richard L. Rees, Jozsef A. Toth, Jason Cornwell, Kevin O'Brien, Michael Johns, and Marty Caplan), Departmental Papers (ESE) (2005)
Intelligence analysts must clear at least three hurdles to get good product out the door:...
Enhancing the Behaviorial Fidelity of Synthetic Entities with Human Behavior Models (with Michael van Lent, Ryan McAlinden, Paul Probst, Kevin O'Brien, and Jason Cornwell), Departmental Papers (ESE) (2004)
Human-behavior models (HBMs) and artificial intelligence systems are called on to fill a wide variety...
Toward Realism in Human Performance Simulation, Departmental Papers (ESE) (2004)
This chapter focuses on challenges to improving the realism of socially intelligent agents and attempts...
Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas (with Michael Johns, Ransom Weaver, and Joshua Mosley), Departmental Papers (ESE) (2003)
The video gaming industry has experienced extraordinary technological growth in the recent past, causing a...
Affordance Theory for Improving the Rapid Generation, Composability, and Reusability of Synthetic Agents and Objects (with Jason B. Cornwell, Kevin O'Brien, and Jozsef A. Toth), Departmental Papers (ESE) (2003)
This paper describes an effort to revise the PMFserv agent architecture in order to implement...
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas (with Michael Johns and Ransom Weaver), Departmental Papers (ESE) (2003)
This research explores ways of harnessing people's passion for entertainment in order to stimulate players...
Human Behavior Models for Game-Theoretic Agents: Case of Crowd Tipping (with Michael Johns, Ransom Weaver, Kevin O'Brien, and Rachel Silverman), Center for Human Modeling and Simulation (2002)
This paper describes an effort to integrate human behavior models from a range of ability,...
A Demonstration of the PMF-Extraction Approach: Modeling The Effects of Sound on Crowd Behavior (with Jason B. Cornwell, Kevin O'Brien, and Mike Johns), Center for Human Modeling and Simulation (2002)
The vast majority of psychology, sociology, and other social-science literature describing human behavior and performance...
Constructing Virtual Asymmetric Opponents from Data and Models in the Literature: Case of Crowd Rioting (with Michael Johns, Kevin O'Brien, Ransom Weaver, and Jason Cornwell), Center for Human Modeling and Simulation (2002)
This paper describes an effort to integrate human behavior models from a range of ability,...
Do What I Mean: Online Shopping with a Natural Language Search Agent (with Mintu Bachann and Khaled Al-Akharas), Departmental Papers (ESE) (2001)
Ineffective search engines on e-catalog sites are driving away potential customers. Natural-language querying improves precision...
More Realistic Human Behavior Models for Agents in Virtual Worlds: Emotion, Stress, and Value Ontologies, Center for Human Modeling and Simulation (2001)
This paper focuses on challenges to improving the behavioral realism of computer generated agents and...
How Emotions and Personality Effect the Utility of Alternative Decisions: A Terrorist Target Selection Case Study (with Michael Johns), Center for Human Modeling and Simulation (2001)
The role of emotion modeling in the development of computerized agents has long been unclear....
Modeling and Simulating Terrorist Decision-making: A 'Performance Moderator Function' Approach to Generating Virtual Opponents (with Ransom Weaver, Hogeun Shin, and Rick Dubois), Center for Human Modeling and Simulation (2001)
An elusive goal in virtual training environments is to be able to dial up the...
Toward A Human Behavior Models Anthology for Synthetic Agent Development (with Robert Might, Richard Dubois, Hogeun Shin, Michael Johns, and Ransom Weaver), Center for Human Modeling and Simulation (2001)
This paper describes an effort to foster the availability of Human Behavior Models / Performance...
HOLON/CADSE: Integrating Open Software Standards and Formal Methods to Generate Guideline-Based Decision Support Agents (with Alex Wong, Lance Lang, Allan Khoury, Keith Campbell, Val Tannen, Arnaud Sahuguet, and Chen Qiang), Database Research Group (CIS) (1999)
This paper describes the efforts of a consortium that is trying to develop and validate...
Blackboard System Generator (BSG): An Alternative Distributed Problem-Solving Paradigm (with Joseph S. Chang and Kostas Feggos), Departmental Papers (ESE) (1989)
The classical blackboard model employs a number of relaxations of team decision theory that are...