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Article
A hybrid approach to projects in gaming courses
GDCSE 2008: Microsoft Academic Days Conference (2008)
  • Amber Settle, DePaul University
  • Joe Linhoff, DePaul University
  • André Berthiaume, DePaul University
Abstract
We describe an approach to projects used in game development courses that supports learning individual skills while also developing team skills. Early assignments focus on developing individual skills in coding and content creation, and when those skills are honed, students form teams to work on a larger and more complex game. Classes that use a hybrid approach, that is individual projects that build toward a large group project, allow students to solidly learn game development skills required of gaming graduates and yet stimulate creativity and challenge students to move beyond their comfort zone. 
Keywords
  • game development,
  • group projects
Publication Date
February 27, 2008
DOI
10.1145/1463673.1463681
Publisher Statement
http://facweb.cdm.depaul.edu/asettle/research/papers/proceedingsSLB.pdf
Citation Information
Amber Settle, Joe Linhoff and André Berthiaume. "A hybrid approach to projects in gaming courses" GDCSE 2008: Microsoft Academic Days Conference (2008) p. 36 - 40
Available at: http://works.bepress.com/asettle/45/