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Article
Engaging game design students using peer evaluation
Conference on Information Technology Education (2011)
  • Amber Settle, DePaul University
  • Charles Wilcox, DePaul University
  • Chad Settle, University of Tulsa
Abstract
Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent with other studies in areas outside of game design, the introduction of peer evaluation showed significant improvement in student engagement. 
Keywords
  • Peer evaluation,
  • game design,
  • non-majors,
  • general education
Publication Date
October 20, 2011
DOI
10.1145/2047594.2047614
Publisher Statement
http://dl.acm.org/citation.cfm?doid=2047594.2047614 
Citation Information
Amber Settle, Charles Wilcox and Chad Settle. "Engaging game design students using peer evaluation" Conference on Information Technology Education (2011) p. 73 - 78
Available at: http://works.bepress.com/asettle/40/