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Article
Computational thinking in a game design course
Conference on Information Technology Education (2011)
  • Amber Settle, DePaul University
Abstract
As a part of an NSF-funded project to enhance computational thinking in undergraduate general education courses, activities and assessments were developed for a game design course taught at DePaul University. The focus of the course is on game analysis and design, but the course textbook uses an approach that is heavily grounded in computational thinking principles. We describe the course activities and assignments and discuss an initial assessment of those materials. Our results show that there is a gap in difficulty between several of the activities and indicate that the materials developed help students to better learn the computational thinking concepts in the course. 
Keywords
  • Computational thinking,
  • game design,
  • evaluation
Publication Date
October 20, 2011
DOI
10.1145/2047594.2047612
Publisher Statement
http://dl.acm.org/citation.cfm?doid=2047594.2047612
Citation Information
Amber Settle. "Computational thinking in a game design course" Conference on Information Technology Education (2011) p. 61 - 66
Available at: http://works.bepress.com/asettle/38/