Skip to main content
Article
Demographics of undergraduate students in game degree programs in the US and UK
Conference on Information Technology Education (2013)
  • Monica M. McGill, Bradley University
  • Amber Settle, DePaul University
  • Adrienne Decker, Rochester Institute of Technology
Abstract
Over the last decade, there has been a growth in the video game industry and, at the same time, game degree programs at postsecondary institutions worldwide have grown in quantity and quality. Representation of gender and race in games and in the game industry workforce is an important issue. We explore this topic in our research, providing an overview of the demographics of undergraduate students in game degree programs in the United States and the United Kingdom. We include race, gender, ethnicity, political preferences, sexual orientation and more. Gender results indicate that males make up the significant majority in undergraduate game programs. Women are significantly more likely to think that the gaming industry, programs at the university, and project teams at the university are not as diverse as men think they are. Women are also significantly more likely to report that their programs would benefit from more diversity than men.
Keywords
  • Games,
  • demographics,
  • undergraduate students,
  • gender,
  • diversity,
  • curriculum
Publication Date
October 2, 2013
DOI
10.1145/2512276.2512278
Publisher Statement
http://dl.acm.org/ft_gateway.cfm?id=2512278&type=pdf
Citation Information
Monica M. McGill, Amber Settle and Adrienne Decker. "Demographics of undergraduate students in game degree programs in the US and UK" Conference on Information Technology Education (2013) p. 43 - 50
Available at: http://works.bepress.com/asettle/23/