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Presentation
Evaluating the Microsoft HoloLens through an augmented reality assembly application
Proceedings Volume 10197: Degraded Environments: Sensing, Processing, and Display 2017
  • Gabriel Evans, Iowa State University
  • Jack Miller, Iowa State University
  • Mariangely Iglesias Pena, Iowa State University
  • Anastacia MacAllister, Iowa State University
  • Eliot H. Winer, Iowa State University
Document Type
Article
Conference
SPIE Defense + Security, 2017
Publication Version
Published Version
Publication Date
5-5-2017
DOI
10.1117/12.2262626
Conference Title
Degraded Environments: Sensing, Processing, and Display 2017
Conference Date
April 11-12, 2017
Geolocation
(33.8365932, -117.91430120000001)
Abstract

Industry and academia have repeatedly demonstrated the transformative potential of Augmented Reality (AR) guided assembly instructions. In the past, however, computational and hardware limitations often dictated that these systems were deployed on tablets or other cumbersome devices. Often, tablets impede worker progress by diverting a user's hands and attention, forcing them to alternate between the instructions and the assembly process. Head Mounted Displays (HMDs) overcome those diversions by allowing users to view the instructions in a hands-free manner while simultaneously performing an assembly operation. Thanks to rapid technological advances, wireless commodity AR HMDs are becoming commercially available. Specifically, the pioneering Microsoft HoloLens, provides an opportunity to explore a hands-free HMD’s ability to deliver AR assembly instructions and what a user interface looks like for such an application. Such an exploration is necessary because it is not certain how previous research on user interfaces will transfer to the HoloLens or other new commodity HMDs. In addition, while new HMD technology is promising, its ability to deliver a robust AR assembly experience is still unknown. To assess the HoloLens’ potential for delivering AR assembly instructions, the cross-platform Unity 3D game engine was used to build a proof of concept application. Features focused upon when building the prototype were: user interfaces, dynamic 3D assembly instructions, and spatially registered content placement. The research showed that while the HoloLens is a promising system, there are still areas that require improvement, such as tracking accuracy, before the device is ready for deployment in a factory assembly setting.

Comments

This proceeding is published as Evans, Gabriel, Jack Miller, Mariangely Iglesias Pena, Anastacia MacAllister, and Eliot Winer. "Evaluating the Microsoft HoloLens through an augmented reality assembly application." In SPIE Defense+Security, Proceedings SPIE, Volume 10197, Article 101970V, Degraded Environments: Sensing, Processing, and Display 2017. Anaheim, California; April 11-12, 2017. DOI: 10.1117/12.2262626. Posted with permission.

Copyright Owner
Society of Photo Optical Instrumentation Engineers
Language
en
File Format
application/pdf
Citation Information
Gabriel Evans, Jack Miller, Mariangely Iglesias Pena, Anastacia MacAllister, et al.. "Evaluating the Microsoft HoloLens through an augmented reality assembly application" Anaheim, CAProceedings Volume 10197: Degraded Environments: Sensing, Processing, and Display 2017 Vol. 10197 (2017) p. 101970V-1 - 101970V-16
Available at: http://works.bepress.com/anastacia-macallister/10/