Ann's research investigates collective participation at the intersection of
digital and physical environments and the tension between public and private uses of the
screen/image in the urban realm. Ongoing creative projects include educational games and
interactive projects with social relevance that can best be achieved through
interdisciplinary collaboration. 

Computer-assisted instruction

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ROVERS: Remote Operated Volatile Explosives Retrieval Systems (with Michael Silevitch, Claire Duggan, Seth Baum, and Jay Laird), K-12 Presentations (2007)

Educators often struggle to introduce math and physics concepts in engaging ways. Computer games provide...