Ann's research investigates collective participation at the intersection of digital and physical environments and the tension between public and private uses of the screen/image in the urban realm. Ongoing creative projects include educational games and interactive projects with social relevance that can best be achieved through interdisciplinary collaboration.
Computer-assisted instruction
ROVERS: Remote Operated Volatile Explosives Retrieval Systems (with Michael Silevitch, Claire Duggan, Seth Baum, and Jay Laird), K-12 Presentations (2007)
Educators often struggle to introduce math and physics concepts in engaging ways. Computer games provide...